Post by Garret Torres on Mar 25, 2015 13:00:48 GMT -5
As the draft gets closer and I'm looking at the players available for the draft, it seems like the number of draftees is dwindling. The CORE-2 is a great system, and I don't think there has been a real issue with it in my time in the Palisades WBL. However, with the number of available players in the draft seemingly dipping, and with the unrivaled talent in some of these cores that are popping up, it got me thinking about how we could spread talent around a little more. I came up with a draft system that I think would work.
Before I go any further, let me say that this is ONLY a theoretical system and I expect you to find some flaws in it.
In many professional sports, as you know, there are salary caps. Instead of monetizing a player's value in the PWBL (since a few owners like myself would rather play for the fun of it rather than pay their players,) I've come up with a way to value each player's production. It's very similar to my fantasy wiffle ball idea; the number values for each category are arbitrary right now.
Each player has a number value attached to them which is weighted by their production in both batting and pitching in the previous season. Obviously this can't account for attributes such as being clutch or providing mentorship, but like I said, it's only theoretical right now. In this system, each team would start out with just one player, the owner, instead of a CORE-2. Each team would be provided a budget of 400 points per player on the roster, so if you draft 3 players your team's budget would be 1,600 points. 4 players gets you 2,000 points to work with.
The owner's value would be the first deduction from the team's budget. For example, if Tim Trenary (valued at 800.1 points last season) came into this season as the owner of the Braves, and he planned on drafting 3 more players, he would have 799.9 points to spread over those remaining 3 draft spots. If during the season a team drops a player without replacing him, the team's value would have to remain at or under 400 points per player. This way you can't draft 4 players worth 475 and 1 player worth 100, and then drop the player worth 100 and end up with a team of 4 players whose values total 1,900 points.
On the attached PDF you will find a few more guidelines for transaction costs and whatnot, as well as last year's values for each player who played a game in the league last season. Let me know what you think about this system. If somehow it is something we want to try, I obviously don't expect it to be used in this year's draft. Also, feel free to suggest changes: adding or removing categories that you think add to a players value, changing the value of a category, changing costs, etc.
Player Values.pdf (40.96 KB)
Before I go any further, let me say that this is ONLY a theoretical system and I expect you to find some flaws in it.
In many professional sports, as you know, there are salary caps. Instead of monetizing a player's value in the PWBL (since a few owners like myself would rather play for the fun of it rather than pay their players,) I've come up with a way to value each player's production. It's very similar to my fantasy wiffle ball idea; the number values for each category are arbitrary right now.
Each player has a number value attached to them which is weighted by their production in both batting and pitching in the previous season. Obviously this can't account for attributes such as being clutch or providing mentorship, but like I said, it's only theoretical right now. In this system, each team would start out with just one player, the owner, instead of a CORE-2. Each team would be provided a budget of 400 points per player on the roster, so if you draft 3 players your team's budget would be 1,600 points. 4 players gets you 2,000 points to work with.
The owner's value would be the first deduction from the team's budget. For example, if Tim Trenary (valued at 800.1 points last season) came into this season as the owner of the Braves, and he planned on drafting 3 more players, he would have 799.9 points to spread over those remaining 3 draft spots. If during the season a team drops a player without replacing him, the team's value would have to remain at or under 400 points per player. This way you can't draft 4 players worth 475 and 1 player worth 100, and then drop the player worth 100 and end up with a team of 4 players whose values total 1,900 points.
On the attached PDF you will find a few more guidelines for transaction costs and whatnot, as well as last year's values for each player who played a game in the league last season. Let me know what you think about this system. If somehow it is something we want to try, I obviously don't expect it to be used in this year's draft. Also, feel free to suggest changes: adding or removing categories that you think add to a players value, changing the value of a category, changing costs, etc.
Player Values.pdf (40.96 KB)